Testing and Cheats

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This page is a collection of testing data/notes and cheats from all five Kishin Douji Zenki games.

I researched all of these cheats and events by myself, so please credit me if you post them on another website.

This page is being maintained by Semerone the founder of this wiki. Please ask her before adding, removing or changing any content of this page.

Semerone and Goki both own a full set of all five Kishin Douji Zenki games and the three respective consoles own their own.

All SNES cheats were reasearched and tested with ZSNES. All Sega Game Gear cheats were tested with Fusion. I don't know if these cheats work with any other emulator, so please don't ask me about that.

Any testing data and notes provided by foreign sources have been marked as such in each respective section's footer, which also credits the foreign sources.

Legal Notes


''I own the original cartridges of all five of these games, but if you want to test any of these cheats on an emulator, please be aware that it is illegal to keep a ROM for more than 24 hours if you don't own the original cartridge.

I won't take any resposibility for any legal actions that might occur and I won't post any links to any ROM downloading sites.

If you want to try these out, you will have to find them for yourself.''

= Kishin Douji Zenki - Battle Raiden =
 * -|Battle Raiden=

Cheats

 * 7E021363 - Infinite Lives
 * If you use this code, you will never get a Game Over.
 * It will show the number 99. If the player collects a life in the translated version, Chiaki will sometimes also state that "The number of people won't increase any further."
 * 7E0214XX - Infinite Health
 * If you set XX to 40, Chibi Zenki's health will be always maxed out.
 * If you set XX to 80, Demon God Zenki's health will be always maxed out.
 * The latter causes your health bar to glitch, if used in a Chibi Zenki section of the game.
 * 7E021781, 7E021881, 7E021980 - Infinte Boss Health
 * This gives a boss or mini boss infinite healh. Great for testing your skills.
 * 7E021A09 - Infinte Rudra Protection Scrolls
 * This will give you an infinte anmount of Rudra Protection Scrolls. It will show the number 9 in the upper right corner.
 * 7E021FFF, 7E0220C9, 7E02219A, 7E02223B - High Score
 * This will give you a very high score.
 * I still don't know, if your ingame score has any effect on the game or, if it's just for showing your friends how good you are at the game.

Level Select


The player has to visit the game's CONFIG menu. Now play the music tracks 009, 003, 006, and 009 (in that order). Now they will need to leave the CONFIG menu.

In the game's main menu, press START. Start the game like normal, pause the game and press the buttons L+R+X on the game pad (while still in the pause menu) to warp to the hidden level select.

You will now be Chibi Zenki standing in the middle of a plain area with a rocky, violet ground and a light purplish cloud background. There will be strange boxes floating in mid-air, each corresponding to an ingame level.

They are named just like the normal stages, with the levels containing a "B" are the bosses aka the individual Jushi.

If you make Zenki jump towards one of those boxes and come in contact with it, you will be warped to the corresponding ingame level. If you enter a Demon God Zenki stage, you will be Demon God Zenki, regardless if the the Vajura on Ark cutscene happens or not.

Though there's a side effect to entering Demon God Zenki's levels from the level select. If you enter a stage, which doesn't have the which has the Vajura on Ark cutscene happening before it, you will end up starting the level with only half of your health. (like for example when entering Shijura's boss battle aka Stage 5-4)

This seems to happen due to Demon God Zenki retaining Chibi Zenki's health. Chibi Zenki starts each stage with only 64 hit points instead of Demon God Zenki's 128 hit points.

Every stage, that has Chiaki transforming Zenki into his Demon God form in the Vajura on Ark cutscene will have him starting out at full health just as in regular gameplay.

If you want to return to the level select after selecting a level, you have to pause the game and then again and press the buttons L+R+X (while still in the pause menu).

When you return to the level select, you will be Chibi Zenki, regardless if you were in a Chibi or Demon God Zenki stage.

Cheats Compability

 * All cheats that work in the original Japanese version also work in the translated Dynamic Designs version.

Level Select

 * All credit for the original information and screenshot related to the level select debug feature goes to The Cutting Room Floor.
 * All additional details, which aren't found on The Cutting Room Floor's page, were added by Semerone.
 * Jumping inbetween two boxes in the hidden level select will cause Zenki to get warped to the level indicated by the box on the right side. So, if he jumped inbetween Stage 1-1's and Stage 1-2's boxes, he would end up being warped to Stage 1-2. (by Semerone)

= Kishin Douji Zenki 2 - Den Ei Rai Bu =
 * -|Den Ei Rai Bu=

Main Game only

 * 7E1C0663 - Infinite Lives
 * If you use this code, you will never get a Game Over.
 * You will still lose your hearts and die, but you can continue playing the jump-and-run stage.
 * If you die in an anime sequence battle, you will restart it normally.
 * 7E149A10 - Guren can't do anything
 * If you use this code, Guren will stay in place and won't attack you in his jump-and-run stage boss battle.
 * After dealing the final blow to him, Guren will slide to the left side of the screen and vanish. From here on you will need to deactivate the code to progress with the story.

Health

 * 7E1E2476, 7E1E259C - Infinite Health (first player)
 * 7E1E443F, 7E1E459C - Infinite Health (AI or second player)
 * These cheats gives the AI or corresponding player infinite health but makes them unable to do anything.
 * If the cheat is deactivated, they won't be able to act unless they take a blow.
 * The AI might or might not take action after being hit, while the second player is free to continue the fight normally.


 * 7E1E2400, 7E1E2500 - Very Low Health (first player)
 * 7E1E4400, 7E1E4500 - Very Low Health (AI or second player)
 * If you attack and use this cheat while in mid attack, your attack knocks out your opponent instantly, if it connects.

Special Bar

 * 7E1E3FXX - Special Attack or Recover (first player)
 * 7E1E5FXX - Special Attack or Recover (AI or second player)
 * If you set XX to 08, the AI or corresponding player will always be able to use their Special Attack or recover their health.
 * If you set XX to 00, the AI or corresponding player will never be able to use their Special Attack or recover their health.
 * The anmount of times you can use the Special Attack or recover is shown by white bars on top of the corresponding player's hud. If you have no white bars left, you can't use the Special Attack or recover.

Color palette/AI

 * 7E1E2EXX - Changes the first player's color palette
 * 7E1E4EXX - Changes the AI's or second player's color palette
 * Set XX to these values to change your color palette.
 * If used with an AI opponent, a Hiruda colored Guren, for example, will behave like Hiruda.
 * 00 - Zenki
 * 01 - Guren
 * 02 - Goura
 * 04 - Hiruda
 * 08 - Hyouinomi
 * 09 - Karuma (second form)
 * 0C - Gagara
 * 0D - Karuma (first form)

Color palettes/AI connection
While I was testing some cheats in Den Ei Rai Bu's anime sequence battle mode, I found out that the color palette of the character seems to be connected to their AI. An AI Karuma with Goura's palette acts like Goura instead of acting like herself. This also leads to funny things like a Zenki with pink hair (Zenki with Hiruda's palette) or characters with messed up colors.

You can also play against an AI Zenki in the VS COM mode. In my opion Zenki is the easiest AI opponent, while Goura is the hardest.

Color palettes/Game Crash
If you use any other values than the ones I wrote down, the game might crash or default you to one of the 8 character palettes. When the game didn't crash, most of the time I either got Hiruda's or Zenki's palette.

Alternate color palette
It is also interesting to note that, if, for example, Zenki (first player) fights a foe (AI or second player) with Zenki's palette, the foe will have Zenki's alternate palette. This also works with all other characters.

Even Karuma's second form has an alternate palette. As two second form Karumas fighting each other was never meant to happen ingame, the alternate palette has very strange colors. Her colors are probably read from data that isn't meant to be used for this purpose.

More about Glitch Karuma can be read by clicking here.

= Kishin Douji Zenki 3 - Tenchi Meidou =
 * -|Tenchi Meidou=

Health (Battle Mode only)

 * 7EF214F4, 7EF21501 - Infinite Health (first player)
 * 7EF216F4, 7EF21701 - Infinite Health (second player)
 * This will show the number 500 beside the player's health bar.
 * The health bar never decreases.
 * If it is used with a character with a maximum of less than 500 health, it might glitch the screen.
 * In an extreme case, a too high anmount of health might even crash the game.

Attack Points (Battle Mode only)

 * 7EF2342C, 7EF23501 - Infinite AP (first player)
 * 7EF2362C, 7EF23701 - Infinite AP (second player)
 * This will show the number 300 beneath the player's attack points/power bar.
 * If it is used with a character with a maximum of less than 300 AP, it might glitch the screen.
 * In an extreme case, a too high anmount of AP might even crash the game.

More content will be added soon.

Testing notes
Here, I am going to explain in detail how to use the codes I mentioned above.

The codes above are Zenki's in battle values. As I stated, these might cause the game to glitch or even crash, if used with other characters, who have lower stats.

But there is actually a way to adjust these codes for other characters. As there are many characters in this game, I am only going to teach you the basics of how to adjust the codes for them.

Infinite Health / Death on first hit
First, you take these codes I provided for you:

7EF214XX, 7EF215XX - Infinite Health (first player) 7EF216XX, 7EF217XX - Infinite Health (second player)

Here, you notice, that I replaced the last two entires with XX. These are the ones we are going to replace with your currently selected characters maximum health.

For this example, we are going to take Goki, who has less health and less attack points than Zenki. He makes up for his inferior states with his defense and other abilties, which make him special, but that's not the point of this entry, so I am not going into detail on these right now.

First, you need to note down your current characters maximum health. In Goki's case, he has 400. This is a decimal value, but we need a hex value for our cheat.

Converting Goki's health into hex gives you the value 190. The easiest way to do this is to put the original value into a calculator and switching from decimal to hex. Voila! You should now have the value I gave you in this paragaraph!

Now, you need to insert the value like this:

7EF21490, 7EF21501 - Infinite Health (first player) 7EF21690, 7EF21701 - Infinite Health (second player)

You need to be careful here. In hex, values only get up to FF, which equals the decimal value 255. Anything above that and the game will write Goki's health into the next entry in its ingame memory.

Due to this, you will need to first enter 90 and then 01 instead of the other way around, as you would do normally.

If you now turn on the respective code for either player, who is playing as Goki (or another character who has a maximum of or more than 400 health by default), their health should never decrease below 400.

Just make sure, that you don't use this with characters with less than 400 maximum health, as doing so might cause your health bar to glitch or in more severe cases cause the game to crash.

So, when you know, you are going to use another character with less health than the one your code was applied to, I advise you to turn off the cheat whenever you win your battle and return to the Board Game Mode map or multiplayer menu.

'''By the way... there is also a 1-hit kill code:'''

7EF21401, 7EF21500 - Death on first hit (first player) 7EF21601, 7EF21700 - Death on first hit (second player)

If you enter one of these for either player, they will be instantly defeated, if they are struck by an attack in Battle Mode.

I have tested this one as well and it never caused any glitches, as no character has less than 1 health by default.

If you put this on for the second player in story mode, it obviously would make any Battle Mode battle against any enemy, besides Haira (who oneshots you at the beginning of the battle, before you are able to do anything), very easy.

You still have to complete your objectives to successfully complete the stage, so don't consider it an instant victory.

Attack Points
Surprise, surprise! This one actually works pretty much the same as the one for infinite health.

As I chose Goki for my previous example, I will just keep on going with him.

Unlike Zenki, Goki has 200 Attack Points, or AP for short. Using Zenki's codes would cause both Goki's health and AP bars to glitch.

But don't worry, here's what we are going to do!

Again, first, you take these codes I provided for you:

7EF234XX, 7EF235XX - Infinite AP (first player) 7EF236XX, 7EF237XX - Infinite AP (second player)

Now go through the exact same steps, as we went through with the Goki's health. This time, you should convert the decimal value of 200 to its hex value, which is C8.

This results in the following codes:

7EF234C8, 7EF23500 - Infinite AP (first player) 7EF236C8, 7EF23700 - Infinite AP (second player)

Note, how this time the codes on the right feature 00? This is because we got a decimal value less than 256. Anything that results in FF (255) or less causes the second value to be 00.

Okay. Of cause, you can also strip the characters of their AP by replacing all XX with 00. This gives you these codes:

7EF23400, 7EF23500 - Out of AP (first player) 7EF23600, 7EF23700 - Out of AP (second player)

If a character has no AP left, all they can do offensively is a basic one card punch attack. This means, they won't be able to do much harm, unless your opponent is Vasara, who oneshots you even with a single punch.

But don't worry, you can prevent him from doing that with your seal card.

So now we know, that even with no AP, your opponent is still not a sitting duck, but having no AP leaves them unable to do the majority of their attacks and will completely prevent them from using Om, which would require them to have maxed out AP, which also means, that with the Inifnite AP cheat, you can instantly defeat your foe once you get to the Om card in your roulette.

Also, we can now see Haira's and Mekira's unused punching animations, which are the same as Zenki's, only with different color palettes!

This reminds me, that I should probably note these down and add another section for the Cloning Blues Brothers... and... add the punch to Haira's and Mekira's moves lists like this:

punch (only via cheating)

But I don't know how much damage Haira and Mekira do with their regular punch, so I have to figure that out first.

Well...

Anyways, that's all for this section for now.

We might add the level passwords for story mode soon, but for now, I am going to leave this as it is.

More content will be added soon.

= Kishin Douji Zenki (Sega Game Gear) =
 * -|KDZ GG=

Infinite Lives and Invulnerability

 * 00C015:03 - Infinite Lives
 * 00CF09:02 - Invulnerability

Infinite Health

 * 00CEFE:XX - Infinite Health
 * Replace XX with the following:
 * 02 - Infinite Health in jump-and-run stages
 * 06 - Inifnite Health for Kishin Zenki in boss battles
 * Turn this cheat off when you collect Hyouinomi, because the game will attempt to fill up your health infinitely otherwise.
 * When Kishin Zenki gains additional health over the course of the game, change the value for his health so it fits with to your ingame progress.
 * You start the game with 6 units of health (06 in hex). At the end of the game, you will have 13 units of health (0D in hex).
 * Dependant on your progress, you will need to change XX to these values as you face and defeat these bosses:
 * 06 - Initial boss battle against Sairousaiko
 * 07 - After defeating Sairousaiko
 * 08 - After defeating Hiki
 * 09 - After defeating Chimaru
 * 0A - After defeating the first burning Hyouinomi
 * 0B - After defeating Dokuro Sou
 * 0C - After defeating the second burning Hyouinomi
 * 0D - After defeating the third burning Hyouinomi

Stage Select

 * 00C1A0:XX - Stage Select
 * For these to work, you will need to start a new game and beat Sairousaiko. Once you arrive at the overworld, you can turn on the code and enter a level.
 * Once you have entered the level, you should press Start to pause the game and then turn off the code again.
 * Replace XX with the following values to visit the desired ingame stage:
 * 00 - Stage 1
 * Kishin Zenki VS Sairousaiko at the Enno Shrine
 * 01 - Stage 2
 * First Jump-and-Run stage (mountain range)
 * 02 - Stage 3
 * Second Jump-and-Run stage (mountain range)
 * 03 - Stage 4
 * Third Jump-and-Run stage (forest)
 * 04 - Stage 5
 * Kishin Zenki VS Hiki's first form at the Kagekouya Shrine
 * 05 - Stage 6
 * Fourth Jump-and-Run stage (at the river)
 * 06 - Stage 7
 * Kishin Zenki VS Chimaru's second form at Chimaru's Castle
 * 07 - Stage 8
 * Fifth Jump-and-Run stage (desert)
 * 08 - Stage 9
 * Sixth Jump-and-Run stage (forest)
 * 09 - Stage 10
 * Seventh Jump-and-Run stage (forest)
 * 0A - Stage 11
 * Kishin Zenki VS Kimon in the City
 * 0B - Stage 12
 * Goki's introduction (cutscene)
 * 0C - Stage 13
 * Eighth Jump-and-Run stage (forest)
 * 0D - Stage 14
 * Ninth Jump-and-Run stage (forest)
 * 0E - Stage 15
 * Kishin Zenki VS Inugami Roh (with Demon Kokutei in the background)
 * 0F - Good Ending
 * Plays the intro from before Sairousaiko is fought instead and goes back to the SEGA screen

Mezmorize stated, that the game might reset, if you attempt to enter Stage 16 via this cheat by pressing Start, as Stage 16 is the Good Ending of the game.

On 2017-12-17, I tested the level cheats by myself and took the notes you can see above. Once I got to try out the Stage 16 cheat, it sent me to the intro before Chiaki frees Zenki from his rock. This is the cutscene from the very beginning of the game before Sairousaiko is fought.

If you sit through the version triggered by the Stage 16 cheat, you will end up at the SEGA screen, once the cutscene ends. If you skip it by pressing start, you will end up at the SEGA screen, too.

Thus, the only way to reach the Good Ending is by defeating the Inugami Roh (with Kokutei's demonic form in the background) normally.

You can still use the other cheats from above to give yourself infinite health, etc. and skip straight to the final boss battle by using the Stage 15 cheat.

I don't know, if you get the Good or the Bad Ending this way, as I haven't tried beating Roh by skipping straight to him and... well... defeating him after taking down Sairousaiko.

The only issue you might come across is, that if you skip bosses, you will also skip the large Hyouinomi (aka the health upgrades of this game), that are dropped by them after their deaths.

By using the level cheats, you can rematch bosses, that you have already defeated, but I don't know, if they drop another Hyouinomi, if you do.

This still needs more research, but after my little journey, I have gotten wiser about the way how these stage cheats work and can share my experience with you. So, please make yourself comfortable and have fun playing the Kishin Douji Zenki games with or without cheats.

Level Select

 * All credit for the original cheats in this section goes to Mezmorize.
 * All additional details, which aren't found in the original forum thread entries from October 2010, were added by Semerone.

= Kishin Douji Zenki FX - Vajura Fight =
 * -|Vajura Fight=

Level Select


The player has to boot up the game and enter the following code when they are at the game's title screen: IV, VI, II and II If the code has been entered correctly, the screen will flash to confirm it.

Choosing LOAD will now lead the player to a stage select, where they can chose to start the game from any stage of their desire.

Level Select

 * All credit for the original information and screenshot related to the level select debug feature goes to The Cutting Room Floor.
 * All additional details, which aren't found on The Cutting Room Floor's page, were added by Semerone.

= Frequently Asked Questions =
 * -|FAQ=

Chiaki's message (too many lives)
I don't know, if the "The number of people won't increase any further." message also appears in the normal gameplay. I never had that many lives that I got it without using the infinite lives cheat.

It also should be noted that, if you got this message once, you don't get it again unless you reboot the console or start a new game. I tested this in multiple stages of the game where it is possible to collect lives.

After replaying the game a few times, I had a thought about the following: As any item can spawn randomly ingame when you either destroy the tombs or know the secret ingame places, it might be possible too get this message (after collecting many lives and dying a few times), if you are really lucky.

Karuma's forms
Interestingly the game seems to count Karuma's first form and Karuma's second form as separate characters with their own individual colors and AIs.

This is further proved by the shown screenshot, as both Karumas keep their default palettes instead of changing in their second player ones when being paired in a Anime Sequence Battle.

Just keep in mind that this matchup is only possible by using cheats, as playing as Karuma's second form requires the player to both selecting Karuma in the menu and have the Color palette/AI cheat for her second form activated.