Template:Enemy

Image 1

This is an alternative to the "Character" template, which is meant to be used on video game character pages.

Attributes
name = name of the enemy image = first image image-caption = information on the first image imagetwo = second image imagetwo-caption = information on the second image imagethree = third image imagethree-caption = information on the third image imagemap = short information on the person (can contain miscellaneous information and it is rarely used) health = how much health the enemy has ingame (might be exact hit points or a rough entry like "very low", "low", "medium", "high", "very high", etc.) species = species of the enemy (might be "aquatic enemy", "ground enemy", "aerial enemy" or "boss", maybe also multiple of these, if they are at home in more than one of these places - might also be their role instead, if used for a non-enemy character) type = only used for traps (movement speed and what type of trap it is - "static" to "fast moving" and "ground type trap" or "aerial type trap") colors = main colors of the enemy atk = attacks, that are used by the enemy (might be none, one or multple depending on the enemy - for traps leave this empty) AP = attack points (Tenchi Meidou-only) moves = same as "atk" (Tenchi Meidou-only) element = mainly used for the character's elements in anime related sections - it was originally used with the "resist" attribute, but when we found out, that "element" and "resist" function the same way, only contrary to each other, we didn't use "element" anymore until we started working on the anime related sections weak = elements, that the character is weak to (takes more damage) resist = elements, that the character resists (takes less damage or might even be immune in rare cases - this also includes elements, that are neutral to the character and deal regular 1x damage) introduction = first introduction of the character (list the stage, the character first appears in)