Thread:Zenki7/@comment-27493717-20171207000406

This conversation is related to the article Zenki/Ingame/KDZGG. And as of 2017-12-18, also my Kishin Douji Zenki fan game. ;)

Hmm...

After playing against Sairousaiko by myself, I have noticed, that some of the wheel menu abilities seem to have been mixed up.

I can't say much about the Diamond Axe or Rudra, as I'm not at that point ingame, yet, but I was able to try out Zenki's regular attacks and the other wheel attacks.

If you press 1, Zenki will punch his foe with the Diamond Horn extended from his fist, regardless if he is standing, crouching or jumping.

I have seen other players pulling off the flying kick in their playthroughs, but I couldn't figure out how to do it by myself, yet.

If you keep up pressed on the directional pad, Zenki will block projectile attacks aimed at his upper body. Crouching allows him to block the ones aimed at his lower body.

The wheel attacks work like this:


 * 1) You keep the 1 button pressed.
 * 2) Zenki will charge up and start glowing golden. (you can move around and block normally while doing this)
 * 3) Now release 1.
 * 4) Zenki will use the wheel attack that is currently chosen. (the default one is the one that uses the [[File:Fireball Attack icon KDZ GG.png]]-icon)

The attacks, which I was able to test out until now, worked like this:

Yeah. So much for that.

Note, that I only used these against Sairousaiko, so I don't know, if KDZ GG has an elemental weakness/resistance system like Battle Raiden does.

I am curious, what else I will find out while I keep playing. So far, I am at Stage 1, because I just started today and only tested the game a bit.

Just like Chibi Zenki, Chiaki has an idle animation, too. If you leave her to idle, she will stand in place and start dancing in place while singing. It's so cute! :3 