User blog comment:Semerone/Semerone's games/@comment-27493717-20180409163530/@comment-27493717-20180521173020

2018-05-21


I have been pretty occupied with real life and other projects, but here's another update, as I continued working a bit on the alpha build of Vampire Hunter D X.

This morning, I inserted D's walking sprites into the game. As such, he now appears instead of a placeholder character when he is walking or running. (other actions will still show the placeholder character)

I also prepared three new songs for the game. So far, there was only one song, which served as the title theme and for outdoors areas, but now, the game also has an indoors, a cutscene and a boss battle theme.

While they aren't used ingame yet (it's still too early), I have implemented them, so that they can be selected in the editor. As such, I tested them and they are working fine. :)

It's so strange, but I was overenjoyed when I was able to play as D in Vampire Hunter D X for the first time instead of the placeholder. In fact, I was so overenjoyed, I made a screenshot of the starting area of the very first level with D in it.

Note, that the level is still very unfinished due to me lacking the time to work on it, but so far D is able to walk, run, jump, attack, climb the side of the small placeholder mountain and ride his placeholder horse.

The coding for the placeholder enemies also walks fine. As such, the first level has an enemy, that charges at the player and a flying enemy, that attacks you, if you get to close.

While these use their placeholder sprites, their future idle sprites have already been prepared and fully shaded. The future idle sprite of D's horse is also finished, but hasn't been inserted into the game yet.

But that's not all. I also have been working on some prototype challenge levels for later ingame. So far, one of them has even been requiring a pixel perfect jump from the player, but I also added anti-frustration features and these challenge levels will only be required for 100% completition, but not for finishing the game.

While I intend this game to become way more challenging than FNAF SMBX, you also have to remember, that FNAF SMBX is set in the genre of exploration and making it difficult would ruin that aspect. Vampire Hunter D X will be an action game with puzzle elements, that will gradually increase in difficulty as you progress through the game. Despite this, I will do my best to make sure, that the game will always be fair, so that you can enjoy it and don't have to quit out of frustration.