Super Nintendo Entertainment System

The  Super Nintendo Entertainment System (abbreviated as the SNES) is a home video game console released by Nintendo in different regions from 1990-94. In total, there are three Kishin Douji Zenki games on the console.

In Japan, the console is also known as the Super Famicom (スーパーファミコン), which commonly gets abbreviated as the SFC. Ironically, the original title is already an abbreviation, as Super Famicom stands for Super Family Computer.

Features
The SNES was created by Nintendo in Japan. The console supports cartridges. It has two controller ports. The console also has hookups, and a power and reset button.

Sales
The SNES is known as one of the greatest consoles of all time, becoming the second bestseller for Nintendo (the console’s predecessor, the NES was first). The console has been released in the US, Japan, Australia, Korea, and the UK.

Kishin Douji Zenki games
Up to this day, the SNES is the console with the greatest amount of Kishin Douji Zenki games released to it, namely the following:


 * Kishin Douji Zenki - Battle Raiden
 * Kishin Douji Zenki 2 - Den Ei Rai Bu
 * Kishin Douji Zenki 3 - Tenchi Meidou

To gamers, the series is mostly known by first SNES game, Battle Raiden, which is a classic jump-and-run sidescroller with superior graphics, fluent and responsive controls and a great soundtrack.

Tenchi Meidou
The console also features a board game style Kishin Douji Zenki game, called Tenchi Meidou, which is likely the least known and worst received game of the series. It is likely, that this is due to the game being exclusively released in Japanese.

The language barrier makes it borderline impossible for non-Japanese speakers to play the game's Story Mode, as it requires the player to fulfill certain objectives to advance. If the player doesn't fulfill these objectives, they will receive a Game Over and are forced to restart the current stage from the beginning. As such, being unable to read the objectives' descriptions also makes the player unable to progress ingame and causes them to quit out of frustration, because they have no clue what they are doing wrong.

Due to their jump-and-run side-scrolling nature, the other Kishin Douji Zenki games don't have this issue, as the the player is able to figure out any puzzles appearing in them by simply trying around till they are able to progress.

スーパーファミコン Super_Nintendo_Entertainment_System